locations
Breukelen
After an intense, localized earthquake in 2012, the northern part of this New Amsterdam borough has become an analog hipster enclave, with its damaged roads, unreliable cell service and lax rules attracting artists, weirdos and anyone living off-the-grid.
Broken Land
A massive underground club in an abandoned subway station in Williamsville, Breukelen. The epicenter of the Rust and techno scene, and home to the super powered technorati known at the Mercury 7.
GR€€D
The exact opposite of Broken Land, this Meat Packing bottle service club is Mecca to finance bros and the sugar babies who love them. It changes concept every few months to feature a new “sin”, currently on ode to capitalist wealth known as GR€€D. Run with an iron fist by Cyrus, this opulent shrine to extravagance is Theo’s first job in the city.
The Tower
An empty water tower that sits high atop Broken Land, used by Deadalus and his inner circle as crash pad, studio and after-after-hours party spot.
Werk!
Combination coffee bar / print shop / co-working space in Green Pointe, Breukelen. An ironic re-imagining of cube-farm office culture, acting as a hub for Breukelen makers, writers, and gig economy hustlers. Eryn, the barista, is a sweetheart.
Art School
An abandoned, earthquake-ravaged contemporary art museum in South Breukelen. Once the gentrified home of co-opted outsider art, it now lays in ruins. Its sculpture garden, art gallery, and gift shop are used by the Mercury 7 to train in the use of their powers.
Dark Room
Theo’s live / work loft in Bushwyck, Breukelen. Sitting on the edge of the earthquake devastation, it’s cramped, cheap, and covered with his artsy photos. The blacked out windows, ostensibly to help develop his pics, make it easy to sleep all day and go out all night.
2012 Monuments
Three mysterious Zen gardens that dot the edge of the Breukelen quake devastation. Black stone obelisks and red, raked sand stand as a reminder to those killed in the the earthquake that locals simply refer to as “The Breaking”.
The Gates
Matching gated archways that sit on either side of Broken Land. Made of charred wood and flowing white drapes, they greet visitors from the East and West to warn that you are about to enter a wild, untamed no man’s land.

